
SwiftShift
UX/UI | Course project
This was project for course. I have to create a app project for mobile. I created a management system project for logistics company.
Project duration:
02/2023-03/2023
Project problem:
Lack of client management system, aspecially connected to phones via application.
Project goal:
Create application for managers which will help them to manage clients and their assets.
My role:
Lead UX Designer.
Responsibilities:
User research, wireframing, prototyping defining future improvement.

User pain points
1
Complicated access to
products availability
Mostly users don’t have
easy access to check
products availability. They
must contact with storage
center and check it. This
app will provide them with
solution to easy checking
this
2
User contacts and user
order informations in two
diffrent apps
Mostly user contact details
and ordering details are in
two diffrent places. App
will solve this giving
manager easy access to
both informations in one
place.
3
Complex
and confusing
user interface
Users may be frustrated by
a complex or confusing
user interface that makes it
difficult to navigate the
app's features and
functionality, leading to
confusion and errors
4
Security concerns
As a secure logistics
company, users may have
concerns about the
security of the app and the
protection of sensitive
information such as
customer data, financial
information, and
proprietary inventory
information
Persona profile

User journey map

After conducting research and analyzing user needs, I created low fidelity mockups to explore potential design solutions. I then conducted a usability study with the mockups and implemented the resulting feedback and insights into the design process. As a result, I was able to refine the mockups and create high fidelity versions that better met user needs and goals. The iterative process of testing and refining the design ensured that the final product was both functional and user-friendly.

Usability study - findings
01
Users want to place log-off button in other place
02
Users want to improve functioning of bottom bar
03
Users want to have more details about delivery on a client page

Accessibility considerations
Accessibility considerations were an essential aspect of the app design process. To ensure that users with visual impairments could clearly see the content on the screen, I incorporated high contrast color schemes that met accessibility standards. Additionally, a screen reader was integrated into the app, which enabled users with visual impairments to navigate the interface through auditory feedback. I also made sure that the design included clear and consistent labeling of buttons and icons, which aided users with cognitive or learning disabilities. My goal was to create an inclusive user experience that was accessible to everyone, regardless of their abilities or disabilities. By incorporating these accessibility considerations, we were able to ensure that the app was usable by the widest possible audience.
Takeaways
Impact: The design's focus on accessibility considerations has had a significant impact, resulting in a more inclusive user experience. One study participant remarked, "I appreciate the effort put into making this app accessible to all users, it shows that the company values and respects everyone's needs."
What I learned: It was greate opportunity to learn Figma and get more knowledge of accesibility
Next steps
01
The next steps for this project would involve conducting further user testing and incorporating feedback to refine the design.
02
I would also work on developing a functional prototype that can be tested by users in a real-world setting.
03
These steps are important to ensure that the final product meets the needs of users and is effective in solving their pain points.
